OPT#2:LowLevel

Part two of the Art of Software Optimization, in which…

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OPT#1:Profiling

First part in a series of blog posts on the…

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Probability Theory for Physically Based Rendering Part 2

This is article 2 in a series of 2. Article…

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Probability Theory for Physically Based Rendering

Introduction Rendering frequently involves the evaluation of multidimensional definite integrals:…

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Wavefront Path Tracing

Introduction In this article we will explore an important concept…

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Lighthouse 2

This post is the official announcement of the public release…

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Announcing CodeMob

This is a quick post to get the beta for…

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Source Code: CPU Rasterizer

Cleaned up an old software rasterizer.

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Source: Voxel Sphere (CPU)

On ray tracing voxel spheres efficiently with bent rays.

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Demo: RTX Path Tracer

How a link to a demo turns out to be…

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