OPT#4:SIMD (part 2 of 2)

In the previous post I introduced the concept of single…

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OPT#3:SIMD (part 1 of 2)

This is the third article in the series of posts…

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Optimizing Trilinear Interpolation

This is going to be a short post. It is…

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Speeding Up Lighthouse 2

Last week an updated version of the Lighthouse 2 benchmark…

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OPT#2:LowLevel

Part two of the Art of Software Optimization, in which…

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OPT#1:Profiling

First part in a series of blog posts on the…

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Probability Theory for Physically Based Rendering Part 2

This is article 2 in a series of 2. Article…

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Probability Theory for Physically Based Rendering

Introduction Rendering frequently involves the evaluation of multidimensional definite integrals:…

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Wavefront Path Tracing

Introduction In this article we will explore an important concept…

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Lighthouse 2

This post is the official announcement of the public release…

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