Author: jbikker

Wavefront Path Tracing

Introduction In this article we will explore an important concept used in the recently published Lighthouse 2 platform. Wavefront path tracing, as it is called by NVIDIA’s Laine, Karras and Aila, or streaming path tracing, as it was originally named by Van Antwerpen in his master’s thesis, plays a crucial role in the development of…

Lighthouse 2

This post is the official announcement of the public release of the Lighthouse 2 rendering platform. The project can be found on Github: https://github.com/jbikker/lighthouse2 Lighthouse rendering technology has been in development for a while now at Utrecht University. It has served as a starting point for several student projects, including the work by Victor Voorhuis…

Announcing CodeMob

This is a quick post to get the beta for CodeMob online. More information will be posted in the near future. CodeMob is yet another fantasy console, inspired by Lexaloffle’s Pico-8 and Morgan McGuire‘s Nano+Quadplay projects (there’s quite a few more). CodeMob strives to be an actual mobile development platform: a novel full-screen keyboard offers…