GraphicsUniversiteit Utrecht  Information and Computing Sciencesacademic year 2019/20 – 4th period 


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Course Overview 
Course: "Graphics" is an introductory course about computer graphics. Computer graphics deals with the algorithmic processing of visual (images) and spatial (geometry) data. The course will focus on the very basics of modeling and rendering, i.e., the mathematical description of threedimensional scenes and how to create (realistic) images of such models. Rendering Algorithms: We have several
options to convert the mathematical representation of a
virtual world into a digital image. Modern games typically
rely on the zbuffer algorithm. An alternative approach is
ray tracing. In this course we will explore both methods.
Ray tracing allows us to produce 'correct' images;
rasterization lets us approximate this in realtime. Math: An important aspect of computer graphics is the use of mathematics. This course provides a short coverage of the mathematical basics needed for rendering. We will introduce fundamental concepts of linear algebra and other areas of higher mathematics that are important far beyond the field of graphics. The language for this course will be Dutch, materials
will be in English. The official schedule for this course is
available on Osiris.
Official course information via www.cs.uu.nl. 
Lecture 

Topics 



The list is intended to give a rough orientation; topics might still be subject to change, and additional aspects might be covered. 
Course Schedule 

Period 4 Schedule


Exam & Grading 
GRADING Programming assignments: There will be two programming assignments throughout the course. The final grading P for your programming assignments is the average of the two grades for the assignments: P = (P1+P2)/2. P must be at least 5.0 (before rounding) to pass the course. Exams: There will be a midterm exam T1
and a final exam T2. The final grading T for your exams is
calculated as follows: T = 0.3*T1 + 0.7*T2. T must be at
least 5.0 (before rounding) to pass the course. Final grade: If both T (= the grade for
the written exams) and P (= the programming grade) are at
least 5.0, the final grade for the course is (T + P) / 2.
Your final grade must be at least 6 (after rounding) to
pass the course. RETAKES AND REQUIREMENTS If you did not pass the course but your final
grade for the course is at least 4.0 (before
rounding), you are entitled to participate in a retake.
This can either be a retake assignment or a retake
exam. Retake (exam) T3: This exam will
cover all lectures and tutorials. The
result from your retake exam T3 will replace Retake (practicals): There will be one retake assignment that can replace either P2 or P3 if it improves your final grade. The topic for the retake assignment is decided on individually. To get your assignment and related deadlines, contact the instructor. Exceptions: Exceptions to these rules in
principle always require involvement of the study coach.

Literature & Links 
Textbook:
Additional resources for the practicals: Resources that might be helpful:
Web references:

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