3D Game Programming in C++, Part 3: Variables

this tutorial is under construction and intended for proofreaders only for now. The previous tutorial introduced you to the template. You can now draw some lines and print some text in all kinds of colors, but that’s clearly far from the goal of making actual games, where bullets wizz past…

3D Game Programming in C++, Part 2: The Template

this tutorial is under construction and intended for proofreaders only for now. As you noticed in the first article, setting up a project in Visual Studio can be quite a task. And we didn’t (nearly) touch all the settings that you can adjust for a project either. To make your life…

3D Game Programming in C++,Part 1: Getting Started

this tutorial is under construction and intended for proofreaders only for now. Welcome to the first article in the 3D Game Programming in C++ tutorial series! These tutorials are designed to take you from zero to a decent entry level in a somewhat smooth fashion. We start at the absolute…