Selected publications:

J. Bikker, Ray Tracing for Real-time Games. Ph.D. thesis, Delft University, 2012. ISBN 978-90-5335-595-4.

J. Bikker and J. van Schijndel, The Brigade Renderer: a Path Tracer for Real-time Games. 2013. International Journal of Game Technology, volume 2013, article ID 578269.

J. Bikker, Improving Data Locality for Efficient In-Core Path Tracing. Computer Graphics Forum, Eurographics Association. Volume 31, p. 1936-1947.

J. Bikker and R. Reijerse, A Precalculated Pointset for Caching Shading Information. In: EG 2009, Short Papers, Eurographics Association.

J. Bikker, Generic Ray Queries using kD-trees. 2008. In: Game Programming Gems 7, Charles River Media, ISBN-13 978-1584505273.

J. Bikker, Real-time Ray Tracing through the Eyes of a Game Developer. In: RT ’07: Proceedings of the 2007 IEEE Symposium on Interactive Ray Tracing. IEEE Computer Society.